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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Screens/DungeonScreen.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Screens/DungeonScreen.cs</h1>  </div>
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<div class="contents">
<a href="_dungeon_screen_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00007"></a>00007 <span class="keyword">using</span> System.Drawing;
<a name="l00008"></a>00008 <span class="keyword">using</span> System.Threading;
<a name="l00009"></a>00009 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Screens
<a name="l00012"></a>00012 {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">00013</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">DungeonScreen</a>:<a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html">Screen</a>
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">        #region variables </span>
<a name="l00017"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#a712be9bc92ceee48dcf4e386277e9d96">00017</a> <span class="preprocessor"></span>            <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_replay_screen.html">ReplayScreen</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#a712be9bc92ceee48dcf4e386277e9d96">replayScreen</a>;
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#ab3f40aaa28a868eaadf5e6042fdfb024">00018</a>             <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_quit_screen.html">QuitScreen</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#ab3f40aaa28a868eaadf5e6042fdfb024">QuitScreen</a>;
<a name="l00019"></a>00019             <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">TextScreen</a> concludeGameScreen;
<a name="l00020"></a>00020             <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> player;
<a name="l00021"></a>00021             <span class="keyword">private</span> <span class="keywordtype">bool</span> hasJumped = <span class="keyword">false</span>;
<a name="l00022"></a>00022             <span class="keyword">private</span> <span class="keywordtype">bool</span> hasFired = <span class="keyword">false</span>;
<a name="l00023"></a>00023             <span class="keywordtype">bool</span> playerMoved;
<a name="l00024"></a>00024             <span class="keywordtype">bool</span> processMonsters;
<a name="l00025"></a>00025             <span class="keywordtype">bool</span> drawPanels = <span class="keyword">true</span>;
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#a6e3e37eefca3161628b2007b9c91c9cf">00027</a>             <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#a6e3e37eefca3161628b2007b9c91c9cf">ActionManager</a>;
<a name="l00028"></a>00028 <span class="preprocessor">        # endregion</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">        #region constructors</span>
<a name="l00032"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#a855dd2f6710e07ac962c302838745454">00032</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">DungeonScreen</a>()
<a name="l00033"></a>00033         {
<a name="l00034"></a>00034             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a>();
<a name="l00035"></a>00035             <span class="comment">//Sets up the default keys</span>
<a name="l00036"></a>00036             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#a93e4c49749c347310783f4cd8717a453">SetDefaultKeys</a>();
<a name="l00037"></a>00037 
<a name="l00038"></a>00038             Panels = <span class="keyword">new</span> List&lt;Panel&gt;();
<a name="l00039"></a>00039             Panels.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a>(<span class="keyword">new</span> Point(4, 1), <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a5f77e0954b5fa36a97efd45566cef39f">GetScreenWidth</a>() - 9, 5));
<a name="l00040"></a>00040             Panels.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a>(<span class="keyword">new</span> Point(4, 27), <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a5f77e0954b5fa36a97efd45566cef39f">GetScreenWidth</a>() - 9, 5));
<a name="l00041"></a>00041             <span class="comment">//Panels.Add (new Panel(new Point(4, 7), 20, Constants.DungeonHeight + 2));</span>
<a name="l00042"></a>00042             <span class="comment">//Panels.Add ( new Panel(new Point(46, 7), 20, Constants.DungeonHeight + 2));</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044             replayScreen = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_replay_screen.html">ReplayScreen</a>();
<a name="l00045"></a>00045             <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_quit_screen.html">QuitScreen</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_quit_screen.html">QuitScreen</a>();
<a name="l00046"></a>00046         }
<a name="l00047"></a>00047 <span class="preprocessor">        #endregion</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 <span class="preprocessor">        #region methods</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
<a name="l00053"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#ad8931358253f8a2020c6074ad1183d42">00053</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ReDraw()
<a name="l00054"></a>00054         {
<a name="l00055"></a>00055             drawPanels = <span class="keyword">true</span>;
<a name="l00056"></a>00056             DrawTitle();
<a name="l00057"></a>00057             DoDraw();
<a name="l00058"></a>00058         }
<a name="l00059"></a>00059 
<a name="l00060"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#aa607d0012cbbd5567ef28b1f315b6cb4">00060</a>         <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Show()
<a name="l00061"></a>00061         {
<a name="l00062"></a>00062             Show(-1);
<a name="l00063"></a>00063             base.Show();
<a name="l00064"></a>00064         }
<a name="l00065"></a>00065         
<a name="l00066"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#ab4e0e53fba17d46f0792de74b1dc6f72">00066</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Show(<span class="keywordtype">int</span> seed =-1)
<a name="l00067"></a>00067         {
<a name="l00068"></a>00068             
<a name="l00069"></a>00069             Console.Clear();
<a name="l00070"></a>00070             drawPanels = <span class="keyword">true</span>;
<a name="l00071"></a>00071             StartGame(seed);
<a name="l00072"></a>00072             MainGameLoop();
<a name="l00073"></a>00073 
<a name="l00074"></a>00074             base.Show();
<a name="l00075"></a>00075         }
<a name="l00076"></a>00076 
<a name="l00077"></a>00077         <span class="keyword">private</span> <span class="keywordtype">void</span> StartGame(<span class="keywordtype">int</span> seed = -1)
<a name="l00078"></a>00078         {
<a name="l00079"></a>00079             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ad5f6f11a6dba7d11e52d22d59a278ef2" title="Initialize all the managers and set the flags.">Initialize</a>(seed);
<a name="l00080"></a>00080 
<a name="l00081"></a>00081             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a4b74dbcced227542090efd7a7872086c">GameTime</a>.Restart();
<a name="l00082"></a>00082 
<a name="l00083"></a>00083             <span class="comment">//Swapping these two lines around stopped the flicker, no idea why!</span>
<a name="l00084"></a>00084             <span class="comment">//this draws the panels</span>
<a name="l00085"></a>00085             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab03be90be5adf9cd90df75e0910c130f">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a1245c23ab318f91aa28fe84eac235257">ForceFullVisualization</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>);
<a name="l00086"></a>00086             <span class="comment">//this does what it says on the tin. </span>
<a name="l00087"></a>00087             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#aa903455b047a3c9fab1e9eea6198a785" title="This is used to give the user a visual cue if something has changed but won&amp;#39;t be updated in time/...">ForceRedraw</a>();
<a name="l00088"></a>00088 
<a name="l00089"></a>00089             DrawTitle();
<a name="l00090"></a>00090             
<a name="l00091"></a>00091             player = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>;
<a name="l00092"></a>00092 
<a name="l00093"></a>00093             hasJumped = <span class="keyword">false</span>;
<a name="l00094"></a>00094             hasFired = <span class="keyword">false</span>;
<a name="l00095"></a>00095 
<a name="l00096"></a>00096             MainGameLoop();
<a name="l00097"></a>00097 
<a name="l00098"></a>00098             <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab5fc5b0605adb14288d42fd76b8f4fda">PlayerHasWon</a>.Value)
<a name="l00099"></a>00099             { concludeGameScreen = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">TextScreen</a>(<span class="stringliteral">&quot;Victory&quot;</span>); }
<a name="l00100"></a>00100             <span class="keywordflow">else</span>
<a name="l00101"></a>00101             { concludeGameScreen = <span class="keyword">new</span> TextScreen(<span class="stringliteral">&quot;GameOver&quot;</span>); }
<a name="l00102"></a>00102                 
<a name="l00103"></a>00103             concludeGameScreen.Show();
<a name="l00104"></a>00104 
<a name="l00105"></a>00105             replayScreen.Show();
<a name="l00106"></a>00106         }
<a name="l00107"></a>00107 
<a name="l00108"></a>00108         <span class="keyword">private</span> <span class="keywordtype">void</span> DrawTitle()
<a name="l00109"></a>00109         {
<a name="l00110"></a>00110             Panels[0].Clear();
<a name="l00111"></a>00111             <span class="comment">//removed seed</span>
<a name="l00112"></a>00112             Panels[0].Write(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a9919d7195d9beed7399ef1876d0caee0">ToString</a>(), ConsoleColor.White, <a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Center); 
<a name="l00113"></a>00113                 <span class="comment">//+ &quot;  Seed: &quot; + DungeonManager.Instance.Seed.ToString());</span>
<a name="l00114"></a>00114         }
<a name="l00115"></a>00115 
<a name="l00116"></a>00116         <span class="keyword">private</span> <span class="keywordtype">void</span> MainGameLoop()
<a name="l00117"></a>00117         {
<a name="l00118"></a>00118             <span class="keywordflow">while</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#af7180ad96a3853f29c9375b9d7b71af1">IsGameActive</a>)
<a name="l00119"></a>00119             {
<a name="l00120"></a>00120                 
<a name="l00121"></a>00121                 <span class="comment">//read input</span>
<a name="l00122"></a>00122                 HandleInput();
<a name="l00123"></a>00123 
<a name="l00124"></a>00124                 <span class="comment">//do logic</span>
<a name="l00125"></a>00125                 DoLogic();
<a name="l00126"></a>00126 
<a name="l00127"></a>00127                 <span class="comment">//Draw</span>
<a name="l00128"></a>00128                 DoDraw();
<a name="l00129"></a>00129 
<a name="l00130"></a>00130             }
<a name="l00131"></a>00131         }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 <span class="keyword">private</span> <span class="keywordtype">void</span> DoDraw()
<a name="l00134"></a>00134 {
<a name="l00135"></a>00135                 <span class="keywordflow">if</span> (drawPanels)
<a name="l00136"></a>00136                 {
<a name="l00137"></a>00137                     <span class="keywordflow">foreach</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a> p <span class="keywordflow">in</span> Panels)
<a name="l00138"></a>00138                         p.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html#a5d70535db3e70af89c3a7bc26143ab45">Draw</a>();
<a name="l00139"></a>00139 
<a name="l00140"></a>00140                     drawPanels = <span class="keyword">false</span>;
<a name="l00141"></a>00141                 }
<a name="l00142"></a>00142                 DisplayHUD();
<a name="l00143"></a>00143 
<a name="l00144"></a>00144                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a4568e5e5bd33ed0b6b9aa4b0ee48ea27" title="Prepares tiles and calls the visualizer.">DrawDungeon</a>();
<a name="l00145"></a>00145 }
<a name="l00146"></a>00146 
<a name="l00147"></a>00147         <span class="keyword">private</span> <span class="keywordtype">void</span> DisplayHUD()
<a name="l00148"></a>00148         {
<a name="l00149"></a>00149             <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a3c153fbbaabbf9c3fc81ee8bb4cecfc8">Inventory</a>.Any&lt;<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_sword.html">Sword</a>&gt;())
<a name="l00150"></a>00150             {
<a name="l00151"></a>00151                 StringBuilder sb = <span class="keyword">new</span> StringBuilder(<span class="stringliteral">&quot;Sword: &quot;</span>);
<a name="l00152"></a>00152 
<a name="l00153"></a>00153                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a3c153fbbaabbf9c3fc81ee8bb4cecfc8">Inventory</a>[0].UsesRemaining; i++)
<a name="l00154"></a>00154                 {
<a name="l00155"></a>00155                     sb.Append(<span class="stringliteral">&quot;*&quot;</span>);
<a name="l00156"></a>00156                 }
<a name="l00157"></a>00157 
<a name="l00158"></a>00158                 Panels[1].Write(sb.ToString(), ConsoleColor.White,<a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Center);
<a name="l00159"></a>00159 
<a name="l00160"></a>00160             }
<a name="l00161"></a>00161             <span class="keywordflow">else</span>
<a name="l00162"></a>00162             {
<a name="l00163"></a>00163                 Panels[1].Clear();
<a name="l00164"></a>00164             }
<a name="l00165"></a>00165 
<a name="l00166"></a>00166         }
<a name="l00167"></a>00167 
<a name="l00168"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#a5971f4447e4497197d39877002fe9a1c">00168</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> DoLogic()
<a name="l00169"></a>00169         {
<a name="l00170"></a>00170             processMonsters = <span class="keyword">true</span>;
<a name="l00171"></a>00171             playerMoved = <span class="keyword">true</span>;
<a name="l00172"></a>00172             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a0cc23d92d5e5c486c15aa9cc92b01f9b">Redraw</a> = <span class="keyword">true</span>;
<a name="l00173"></a>00173 
<a name="l00174"></a>00174             ProcessInput();
<a name="l00175"></a>00175 
<a name="l00176"></a>00176             <span class="comment">//Can later be part of the prop manager perhaps or the fireball itself</span>
<a name="l00177"></a>00177             <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a> fireball = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">Fireball</a>;
<a name="l00178"></a>00178             <span class="keywordflow">if</span> (fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html#ac39ce9807626a0f2b00b506111dd7d98">IsActive</a>)
<a name="l00179"></a>00179                 ProcessFireball(fireball);
<a name="l00180"></a>00180 
<a name="l00181"></a>00181             <span class="comment">// does things like auto pick up sword and take stairs</span>
<a name="l00182"></a>00182             <span class="keywordflow">if</span> (playerMoved)
<a name="l00183"></a>00183                 CheckNewTile();
<a name="l00184"></a>00184 
<a name="l00185"></a>00185             <span class="keywordflow">if</span> (processMonsters)
<a name="l00186"></a>00186             {
<a name="l00187"></a>00187                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a7274821ba30a55edfdc3086ee9c805c0">ProcessMonsters</a>();
<a name="l00188"></a>00188             }
<a name="l00189"></a>00189         }
<a name="l00190"></a>00190 
<a name="l00191"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#a0822b6b60a2efc48cec1a8ef8a373a42">00191</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> HandleInput()
<a name="l00192"></a>00192         {
<a name="l00193"></a>00193             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af31be58b170d5b755950db442651d701">InputManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#aef4f665f3c01347f55fcc0f55c00aafe">ReadKeys</a>();
<a name="l00194"></a>00194         }
<a name="l00195"></a>00195 
<a name="l00196"></a>00196         <span class="keyword">private</span> <span class="keywordtype">void</span> CheckNewTile()
<a name="l00197"></a>00197         {
<a name="l00198"></a>00198             Point newPosition = <span class="keyword">new</span> Point(player.X, player.Y);
<a name="l00199"></a>00199 
<a name="l00200"></a>00200             <span class="comment">//auto pick up sword</span>
<a name="l00201"></a>00201             <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.GetTile(newPosition) is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_sword.html">Sword</a> &amp;&amp; player.Inventory.Count == 0)
<a name="l00202"></a>00202             {
<a name="l00203"></a>00203                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_sword.html">Sword</a> sword = (<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_sword.html">Sword</a>)<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.GetTile(newPosition);
<a name="l00204"></a>00204                 player.Inventory.Add(sword);
<a name="l00205"></a>00205                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#acd31f382b26b88029e46a3998095ef73">RemoveSword</a>(sword);
<a name="l00206"></a>00206             }
<a name="l00207"></a>00207 
<a name="l00208"></a>00208             <span class="comment">// auto take stairwell</span>
<a name="l00209"></a>00209             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.GetTile(newPosition) is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html" title="Steps are the linking object between different dungeon levels.">Stairwell</a>)
<a name="l00210"></a>00210             {
<a name="l00211"></a>00211                 <span class="comment">//check for victory</span>
<a name="l00212"></a>00212                 <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a7fa7fd5350e3b5fcf46cd00c1a63d41c" title="Holds the currentlevel. Very important.">CurrentDungeonLevel</a> &gt;= 5)
<a name="l00213"></a>00213                 {
<a name="l00214"></a>00214                     <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a44af40ea4c6a60594974f0aea6bde647">gameOver</a> = <span class="keyword">true</span>;
<a name="l00215"></a>00215                 }
<a name="l00216"></a>00216                 <span class="keywordflow">else</span>
<a name="l00217"></a>00217                 {
<a name="l00218"></a>00218                     MoveToNextLevel();
<a name="l00219"></a>00219                 }
<a name="l00220"></a>00220             }
<a name="l00221"></a>00221         }
<a name="l00222"></a>00222 
<a name="l00223"></a>00223         <span class="keyword">private</span> <span class="keywordtype">void</span> MoveToNextLevel()
<a name="l00224"></a>00224         {
<a name="l00225"></a>00225             hasJumped = <span class="keyword">false</span>;
<a name="l00226"></a>00226             hasFired = <span class="keyword">false</span>;
<a name="l00227"></a>00227 
<a name="l00228"></a>00228             <span class="comment">//no sword on next level. Murha, ha, ha, ha!!!</span>
<a name="l00229"></a>00229             <span class="comment">//player.Inventory.Clear();</span>
<a name="l00230"></a>00230             <span class="comment">//sword now has three uses</span>
<a name="l00231"></a>00231 
<a name="l00232"></a>00232             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a7fa7fd5350e3b5fcf46cd00c1a63d41c" title="Holds the currentlevel. Very important.">CurrentDungeonLevel</a>++;
<a name="l00233"></a>00233             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">Levels</a>.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a7fa7fd5350e3b5fcf46cd00c1a63d41c" title="Holds the currentlevel. Very important.">CurrentDungeonLevel</a>, Constants.DungeonWidth, Constants.DungeonHeight));
<a name="l00234"></a>00234             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a36e9039d34883c511d065b94e3e22337">CreateRandomDungeonObjects</a>();
<a name="l00235"></a>00235             processMonsters = <span class="keyword">false</span>;
<a name="l00236"></a>00236             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">DungeonScreen</a>.ReDraw();
<a name="l00237"></a>00237         }
<a name="l00238"></a>00238 
<a name="l00239"></a>00239         <span class="keyword">private</span> <span class="keywordtype">void</span> ProcessInput()
<a name="l00240"></a>00240         {
<a name="l00241"></a>00241             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a> = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">DungeonScreen</a>.ActionManager;
<a name="l00242"></a>00242             <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> player = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>;
<a name="l00243"></a>00243 
<a name="l00244"></a>00244             <span class="comment">//This checks until one is true as we can only have on action press.</span>
<a name="l00245"></a>00245             <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.North))
<a name="l00246"></a>00246                 playerMoved = processMonsters = player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.N);
<a name="l00247"></a>00247             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.South))
<a name="l00248"></a>00248                 playerMoved = processMonsters = player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.S);
<a name="l00249"></a>00249             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.East))
<a name="l00250"></a>00250                 playerMoved = processMonsters =player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.E);
<a name="l00251"></a>00251             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.West))
<a name="l00252"></a>00252                 playerMoved = processMonsters = player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.W);
<a name="l00253"></a>00253             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpNorth) &amp;&amp; !hasJumped)
<a name="l00254"></a>00254             {
<a name="l00255"></a>00255                 playerMoved = processMonsters = player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.N, Constants.JumpDistance);
<a name="l00256"></a>00256                 hasJumped = <span class="keyword">true</span>;
<a name="l00257"></a>00257             }
<a name="l00258"></a>00258             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpSouth) &amp;&amp; !hasJumped)
<a name="l00259"></a>00259             {
<a name="l00260"></a>00260                 playerMoved = processMonsters = player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.S, Constants.JumpDistance);
<a name="l00261"></a>00261                 hasJumped = <span class="keyword">true</span>;
<a name="l00262"></a>00262 
<a name="l00263"></a>00263             }
<a name="l00264"></a>00264             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpEast) &amp;&amp; !hasJumped)
<a name="l00265"></a>00265             {
<a name="l00266"></a>00266                 playerMoved = processMonsters = player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.E, Constants.JumpDistance);
<a name="l00267"></a>00267                 hasJumped = <span class="keyword">true</span>;
<a name="l00268"></a>00268             }
<a name="l00269"></a>00269             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpWest) &amp;&amp; !hasJumped)
<a name="l00270"></a>00270             {
<a name="l00271"></a>00271                 playerMoved = processMonsters = player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.W, Constants.JumpDistance);
<a name="l00272"></a>00272                 hasJumped = <span class="keyword">true</span>;
<a name="l00273"></a>00273             }
<a name="l00274"></a>00274             <span class="comment">//else if (ActionManager.IsActionPushed(Actions.ShootNorth) &amp;&amp; !hasFired)</span>
<a name="l00275"></a>00275             <span class="comment">//{</span>
<a name="l00276"></a>00276             <span class="comment">//    Constants.Direction d = Constants.Direction.N;</span>
<a name="l00277"></a>00277             <span class="comment">//    ShootFireball(d);</span>
<a name="l00278"></a>00278             <span class="comment">//}</span>
<a name="l00279"></a>00279             <span class="comment">//else if (ActionManager.IsActionPushed(Actions.ShootSouth) &amp;&amp; !hasFired)</span>
<a name="l00280"></a>00280             <span class="comment">//{</span>
<a name="l00281"></a>00281             <span class="comment">//    Constants.Direction d = Constants.Direction.S;</span>
<a name="l00282"></a>00282             <span class="comment">//    ShootFireball(d);</span>
<a name="l00283"></a>00283             <span class="comment">//}</span>
<a name="l00284"></a>00284             <span class="comment">//else if (ActionManager.IsActionPushed(Actions.ShootEast) &amp;&amp; !hasFired)</span>
<a name="l00285"></a>00285             <span class="comment">//{</span>
<a name="l00286"></a>00286             <span class="comment">//    Constants.Direction d = Constants.Direction.E;</span>
<a name="l00287"></a>00287             <span class="comment">//    ShootFireball(d);</span>
<a name="l00288"></a>00288             <span class="comment">//}</span>
<a name="l00289"></a>00289             <span class="comment">//else if (ActionManager.IsActionPushed(Actions.ShootWest) &amp;&amp; !hasFired)</span>
<a name="l00290"></a>00290             <span class="comment">//{</span>
<a name="l00291"></a>00291             <span class="comment">//    Constants.Direction d = Constants.Direction.W;</span>
<a name="l00292"></a>00292             <span class="comment">//    ShootFireball(d);</span>
<a name="l00293"></a>00293             <span class="comment">//}</span>
<a name="l00294"></a>00294             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.Wait))
<a name="l00295"></a>00295             {
<a name="l00296"></a>00296                 playerMoved = <span class="keyword">false</span>;
<a name="l00297"></a>00297             }
<a name="l00298"></a>00298             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.Quit))
<a name="l00299"></a>00299             {
<a name="l00300"></a>00300                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">DungeonScreen</a>.QuitScreen.Show();
<a name="l00301"></a>00301                 
<a name="l00302"></a>00302                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab03be90be5adf9cd90df75e0910c130f">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a1245c23ab318f91aa28fe84eac235257">ForceFullVisualization</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>);
<a name="l00303"></a>00303 
<a name="l00304"></a>00304                 processMonsters =playerMoved = <span class="keyword">false</span>;
<a name="l00305"></a>00305             }
<a name="l00306"></a>00306             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.Help))
<a name="l00307"></a>00307             {
<a name="l00308"></a>00308                 TextScreen hs = <span class="keyword">new</span> TextScreen(<span class="stringliteral">&quot;Help&quot;</span>);
<a name="l00309"></a>00309                 hs.Show();
<a name="l00310"></a>00310                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab03be90be5adf9cd90df75e0910c130f">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a1245c23ab318f91aa28fe84eac235257">ForceFullVisualization</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>);
<a name="l00311"></a>00311                 processMonsters = playerMoved = <span class="keyword">false</span>;
<a name="l00312"></a>00312             }
<a name="l00313"></a>00313             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.FollowToggle))
<a name="l00314"></a>00314             {
<a name="l00315"></a>00315                 <span class="comment">//Toggle sound</span>
<a name="l00316"></a>00316                 <span class="keywordflow">if</span> (Properties.Settings.Default.FollowToggle)
<a name="l00317"></a>00317                     Properties.Settings.Default.FollowToggle = <span class="keyword">false</span>;
<a name="l00318"></a>00318                 <span class="keywordflow">else</span>
<a name="l00319"></a>00319                 {
<a name="l00320"></a>00320                     Properties.Settings.Default.FollowToggle = <span class="keyword">true</span>;
<a name="l00321"></a>00321                 }
<a name="l00322"></a>00322                 Properties.Settings.Default.Save();
<a name="l00323"></a>00323 
<a name="l00324"></a>00324                 processMonsters = playerMoved = <span class="keyword">false</span>;
<a name="l00325"></a>00325 
<a name="l00326"></a>00326             }
<a name="l00327"></a>00327             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.SoundToggle))
<a name="l00328"></a>00328             {
<a name="l00329"></a>00329                 <span class="comment">//Toggle sound</span>
<a name="l00330"></a>00330                 <span class="keywordflow">if</span> (Properties.Settings.Default.SoundToggle)
<a name="l00331"></a>00331                     Properties.Settings.Default.SoundToggle = <span class="keyword">false</span>;
<a name="l00332"></a>00332                 <span class="keywordflow">else</span>
<a name="l00333"></a>00333                 {
<a name="l00334"></a>00334                     Properties.Settings.Default.SoundToggle = <span class="keyword">true</span>;
<a name="l00335"></a>00335                     <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564">SoundManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html#ac5d6d423dc3f67a9e30ab376c8a93d14">PlaySound</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">SoundList</a>.Pluck.ToString());
<a name="l00336"></a>00336                 }
<a name="l00337"></a>00337                 Properties.Settings.Default.Save();
<a name="l00338"></a>00338 
<a name="l00339"></a>00339                 processMonsters = playerMoved =<span class="keyword">false</span>;
<a name="l00340"></a>00340                 
<a name="l00341"></a>00341             }
<a name="l00342"></a>00342             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ActionManager.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">IsActionPushed</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.ChangeAnimationSpeed))
<a name="l00343"></a>00343             {
<a name="l00344"></a>00344                 Properties.Settings.Default.AnimationSpeed -= 33;
<a name="l00345"></a>00345                 <span class="keywordflow">if</span> (Properties.Settings.Default.AnimationSpeed &lt; 34)
<a name="l00346"></a>00346                     Properties.Settings.Default.AnimationSpeed = 100;
<a name="l00347"></a>00347 
<a name="l00348"></a>00348                 Properties.Settings.Default.Save();
<a name="l00349"></a>00349 
<a name="l00350"></a>00350                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564">SoundManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html#ac5d6d423dc3f67a9e30ab376c8a93d14">PlaySound</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">SoundList</a>.Pluck.ToString());
<a name="l00351"></a>00351 
<a name="l00352"></a>00352                 processMonsters = playerMoved =<span class="keyword">false</span>;
<a name="l00353"></a>00353             }
<a name="l00354"></a>00354             <span class="keywordflow">else</span>
<a name="l00355"></a>00355             {
<a name="l00356"></a>00356                 processMonsters = playerMoved = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a0cc23d92d5e5c486c15aa9cc92b01f9b">Redraw</a> = <span class="keyword">false</span>;
<a name="l00357"></a>00357             }
<a name="l00358"></a>00358         }
<a name="l00359"></a>00359 
<a name="l00360"></a>00360         <span class="keyword">private</span> <span class="keywordtype">void</span> ShootFireball(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a> d)
<a name="l00361"></a>00361         {
<a name="l00362"></a>00362             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">Fireball</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a>(player.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a>, d);
<a name="l00363"></a>00363             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">Fireball</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html#ac39ce9807626a0f2b00b506111dd7d98">IsActive</a> = <span class="keyword">true</span>;
<a name="l00364"></a>00364             hasFired = <span class="keyword">true</span>;
<a name="l00365"></a>00365         }
<a name="l00366"></a>00366         
<a name="l00367"></a>00367         <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> ProcessFireball(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">Fireball</a> fireball)
<a name="l00368"></a>00368         {
<a name="l00369"></a>00369             <span class="keywordflow">while</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a153894d557cbbe812c82405ab50c1190">DungeonLevel</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a76fc0aa98acb7b7df1b071c2524f689d">IsOKToMove</a>(fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a>))
<a name="l00370"></a>00370             {
<a name="l00371"></a>00371                 <span class="comment">//Do fireball stuff</span>
<a name="l00372"></a>00372                 <span class="comment">//DungeonManager.Instance.PropManager.Fireball</span>
<a name="l00373"></a>00373                 <span class="comment">//Fireball move</span>
<a name="l00374"></a>00374                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">Fireball</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#af2e7b23a5122c0754b79e15f73278c9d">Move</a>(fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a>, fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html#a9604647032ef31b838d447fadb83459d">Direction</a>, 1);
<a name="l00375"></a>00375                 <span class="comment">//Fireball kill monsters</span>
<a name="l00376"></a>00376                 List&lt;Monster&gt; monstersInBattle = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a4fecb86142b41fda7dc00b1f6bdc494b">monsters</a>.Where(m =&gt; m.X == fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a> &amp;&amp; m.Y == fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a>).ToList();
<a name="l00377"></a>00377                 <span class="keywordflow">foreach</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a> m <span class="keywordflow">in</span> monstersInBattle)
<a name="l00378"></a>00378                 {
<a name="l00379"></a>00379                     fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#afac6a7563b6c3157cfe46668ee13ffd0">Kill</a>(m);
<a name="l00380"></a>00380 
<a name="l00381"></a>00381                     <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#abcfb58642d352807c3bed1c2563bd07e" title="Makes the Soundmanager call cleaner in other classes.">PlaySound</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">SoundList</a>.Battle);
<a name="l00382"></a>00382 
<a name="l00383"></a>00383                     fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = <span class="stringliteral">&quot;*&quot;</span>;
<a name="l00384"></a>00384 
<a name="l00385"></a>00385                     <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab03be90be5adf9cd90df75e0910c130f">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ad9acbe722e6bc3c909a5d7ab98215763">Flash</a>(fireball);
<a name="l00386"></a>00386 
<a name="l00387"></a>00387                     fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = <span class="stringliteral">&quot;o&quot;</span>;
<a name="l00388"></a>00388                     fireball.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> = ConsoleColor.Magenta;
<a name="l00389"></a>00389                 }
<a name="l00390"></a>00390                 <span class="comment">//Draw</span>
<a name="l00391"></a>00391                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#aa903455b047a3c9fab1e9eea6198a785" title="This is used to give the user a visual cue if something has changed but won&amp;#39;t be updated in time/...">ForceRedraw</a>();
<a name="l00392"></a>00392 
<a name="l00393"></a>00393             }
<a name="l00394"></a>00394             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a9c05d7d672ffe1129dfaee0cbd50bf5a">Fireball</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html#ac39ce9807626a0f2b00b506111dd7d98">IsActive</a> = <span class="keyword">false</span>;
<a name="l00395"></a>00395             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a0cc23d92d5e5c486c15aa9cc92b01f9b">Redraw</a> = <span class="keyword">true</span>;
<a name="l00396"></a>00396         }
<a name="l00397"></a>00397 <span class="preprocessor">        #endregion</span>
<a name="l00398"></a>00398 <span class="preprocessor"></span>
<a name="l00399"></a>00399     }
<a name="l00400"></a>00400 }
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